Total Ram: 4141973504 Bytes
 Free Ram: 1955147776 Bytes
 Used Ram: 3358720 Bytes

debug:nativeWidth, nativeHeight, bpp  1366, 768, 32
OpenBoR v3.0 Build 3984, Compile Date: Aug 23 2013

Game Selected: ./Paks/BOR.PAK

FileCaching System Init......	Enabled
Initializing video............
'data/video.txt' not found.
Initialized video.............	320x240 (Mode: 0, Depth: 8 Bit)

Loading menu.txt.............	Done!
Loading fonts................	1 2 3 4 Done!
Timer init...................	Done!
Initialize Sound..............	
Loading sprites..............	Done!
Loading level order..........	Done!
Loading model constants......	Done!
Loading script settings......	Done!
Loading scripts..............	Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Kula' from data/chars/kula/kula.txt
Cacheing 'Max' from data/chars/maxima/maxima.txt
Cacheing 'Mandy' from data/chars/mary/mary.txt
Cacheing 'Mighty' from data/chars/mighty/mighty.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'K'' from data/chars/k/k.txt
Cacheing 'biker-K'' from data/chars/biker-k/biker-k.txt
Cacheing 'Yashiro' from data/chars/yashiro/yashiro.txt
Cacheing 'Ralf' from data/chars/ralf/ralf.txt
Cacheing 'Shermie' from data/chars/shermie/shermie.txt
Cacheing 'Eiji' from data/chars/eiji/eiji.txt
Cacheing 'Joe' from data/chars/joe/joe.txt
Cacheing 'Yamazaki' from data/chars/yamazaki/yamazaki.txt
Cacheing 'Angel' from data/chars/angel/angel.txt
Cacheing 'Billy' from data/chars/billy/billy.txt
Cacheing 'Jhun' from data/chars/jhun/jhun.txt
Cacheing 'Mrbig' from data/chars/mrbig/mrbig.txt
Cacheing 'Robert' from data/chars/robert/robert.txt
Cacheing 'Heavy' from data/chars/heavy/heavy.txt
Cacheing 'K9999' from data/chars/K9999/K9999.txt
Cacheing 'Rugal' from data/chars/Rugal/Rugal.txt
Cacheing 'Ramon' from data/chars/ramon/ramon.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'Kula' from data/chars/kula/kula.txt
Loading 'Max' from data/chars/maxima/maxima.txt
Loading 'Mandy' from data/chars/mary/mary.txt
Loading 'Mighty' from data/chars/mighty/mighty.txt

Loading models...............	Done!
Object engine init...........	Done!
Input init...................	No Joystick(s) Found!
Done!
Create blending tables.......	Done!
Save settings so far........	Done!


Failed to load OpenGL function glActiveTextureARB...falling back on SDL video backend
Loading control settings.......	Done!
Level Loading:   'data/normal/1a.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1990971392 Bytes
 Used Ram: 33038336 Bytes

Loading '1up' from data/chars/misc/1up.txt
Loading 'Shermie' from data/chars/shermie/shermie.txt
Loading 'Yashiro' from data/chars/yashiro/yashiro.txt
Loading 'Trash' from data/chars/misc/trash.txt
Loading 'Money' from data/chars/misc/money.txt
Loading 'Ralf' from data/chars/ralf/ralf.txt
Loading 'Meat' from data/chars/misc/meat.txt
Loading 'Apple' from data/chars/misc/apple.txt
Loading 'Angel' from data/chars/angel/angel.txt

Level Loaded:    'data/normal/1a.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1989283840 Bytes
 Used Ram: 34201600 Bytes
Total sprites mapped: 576

Level Unloading: 'data/normal/1a.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1984876544 Bytes
 Used Ram: 34091008 Bytes

Done.
Total Ram: 4141973504 Bytes
 Free Ram: 1984995328 Bytes
 Used Ram: 33726464 Bytes

Level Loading:   'data/normal/1b.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1984987136 Bytes
 Used Ram: 33726464 Bytes

Loading 'Table' from data/chars/misc/table.txt
Loading 'Chair' from data/chars/misc/chair.txt
Loading 'Gold' from data/chars/misc/gold.txt

Level Loaded:    'data/normal/1b.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1985564672 Bytes
 Used Ram: 34037760 Bytes
Total sprites mapped: 587

Level Unloading: 'data/normal/1b.txt'
Total Ram: 4141973504 Bytes
 Free Ram: 1997631488 Bytes
 Used Ram: 33935360 Bytes

Done.
Total Ram: 4141973504 Bytes
 Free Ram: 1997631488 Bytes
 Used Ram: 33935360 Bytes


************ Shutting Down ************

OpenBOR v3.0 Build 3984, Compile Date: Aug 23 2013
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Total Ram: 4141973504 Bytes
 Free Ram: 1998458880 Bytes
 Used Ram: 34009088 Bytes

Release level data...........	Done!
Release graphics data........	Done!
Release game data............

Unload 'Flash' ............done.
Unload 'Kula' ............done.
Unload 'Max' ............done.
Unload 'Mandy' ............done.
Unload 'Mighty' ............done.
Unload '1up' ............done.
Unload 'Shermie' ............done.
Unload 'Yashiro' ............done.
Unload 'Trash' ............done.
Unload 'Money' ............done.
Unload 'Ralf' ............done.
Unload 'Meat' ............done.
Unload 'Apple' ............done.
Unload 'Angel' ............done.
Unload 'Table' ............done.
Unload 'Chair' ............done.
Unload 'Gold' ............done.

Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

OpenBOR v3.0 Build 3984, Compile Date: Aug 23 2013
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

